Ted's RPG Rant

A place to rant about RPG games, particularly the Temple of Elemental Evil. Co8 members get a free cookie for stopping by. Thats ONE cookie each, no seconds.

Saturday, December 24, 2005

Breakthrough

Well, I finally figured out the time thing so that NPCs wait a few seconds before delivering their lines. For those who don't remember what I am going on about, it was in THIS thread: we had the NPC follower Two Swords set to make a comment when u changed maps, just some party chatter to add life to the NPC experience. BUT since the party always assumed the same formation when you change maps, and the chatter went by nearest party member, she would always be saying the same thing to the same person. Plus, if there was more than one NPC in the party, you ran the risk of them talking over the top of each other. So I wanted to script it as an added time event happening a few seconds after the map change, with the time interval staggered for each NPC: this meant that depending how the party ran around in that time, you could have different members spoken to each time (ie different comments), and no talking over each other. BUT I couldn't get the timed events to work.

Well now I have :-D. Longer blog detailing how I did it, coming soon. For now I just want to gloat ;-)

3 Comments:

At 11:27 pm, Anonymous just a bum said...

did u do it wif randemizor stuff liek i told u?
it goez liek dis: get partay size n set sum veriabel x wif it, role da dicee 1dx n set sum veriabel a wif rezult, n den do talkin stuff wif partay[a]!!! n mabee u dun evn need 2 variebals but onli 1. havnt checkid meslef.

 
At 5:24 pm, Anonymous Yvy said...

MERRY CHRISTMAS BABY!!! *muaks*

 
At 3:40 pm, Blogger ShiningTed said...

merry Xmas to u too

I did a combination of ur random idea and what I was already doing - thanks for that!

 

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